Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
This commit is contained in:
Melanie
2011-10-12 00:10:30 +01:00
4 changed files with 507 additions and 525 deletions

View File

@@ -29,7 +29,6 @@ using System;
using System.Xml;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
@@ -41,6 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// RezAttachments. This should only be called upon login on the first region.
/// Attachment rezzings on crossings and TPs are done in a different way.
/// </summary>
/// <param name="sp"></param>
void RezAttachments(IScenePresence sp);
/// <summary>
@@ -51,17 +51,16 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Delete all the presence's attachments from the scene
/// </summary>
/// <param name="sp">
/// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross).
/// </param>
/// </summary>
/// <param name="sp"></param>
/// <param name="silent"></param>
void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
/// <summary>
/// Attach an object to an avatar
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="sp"></param>
/// <param name="grp"></param>
/// <param name="AttachmentPt"></param>
/// <param name="silent"></param>
@@ -79,44 +78,28 @@ namespace OpenSim.Region.Framework.Interfaces
// Same as above, but also load script states from a separate doc
ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc);
IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc);
/// <summary>
/// Rez multiple attachments from a user's inventory
/// </summary>
/// <param name="sp"></param>
/// <param name="header"></param>
/// <param name="objects"></param>
/// <param name="rezlist"></param>
void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist);
/// <summary>
/// Detach an object from the avatar.
/// </summary>
/// <remarks>
/// This method is called in response to a client's detach request, so we only update the information in
/// inventory
/// </remarks>
/// <param name="objectLocalID"></param>
/// <param name="remoteClient"></param>
void DetachObject(uint objectLocalID, IClientAPI remoteClient);
/// <summary>
/// Detach the given item to the ground.
/// </summary>
/// <param name="sp"></param>
/// <param name="sp"></param>
/// <param name="objectLocalID"></param>
void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
/// <summary>
/// Detach the given item so that it remains in the user's inventory.
/// </summary>
/// <param name="itemID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="remoteClient">
/// A <see cref="IClientAPI"/>
/// </param>
void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient);
/// <param name="sp">/param>
/// <param name="itemID"></param>
void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID);
/// Update the position of an attachment.
/// </summary>