Glue code for a couple of new LSL function implementations

This commit is contained in:
Melanie
2009-12-22 00:26:12 +00:00
parent 1fe8a1beaf
commit e530180c1e
13 changed files with 237 additions and 5 deletions

View File

@@ -2185,6 +2185,11 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate();
}
public void RotLookAt(Quaternion target, float strength, float damping)
{
m_parentGroup.rotLookAt(target, strength, damping);
}
/// <summary>
/// Schedules this prim for a full update
@@ -2668,7 +2673,14 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate();
}
public void StopLookAt()
{
m_parentGroup.stopLookAt();
m_parentGroup.ScheduleGroupForTerseUpdate();
}
/// <summary>
/// Set the text displayed for this part.
/// </summary>