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Glue code for a couple of new LSL function implementations
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@@ -2185,6 +2185,11 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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}
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public void RotLookAt(Quaternion target, float strength, float damping)
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{
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m_parentGroup.rotLookAt(target, strength, damping);
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}
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/// <summary>
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/// Schedules this prim for a full update
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@@ -2668,7 +2673,14 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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}
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public void StopLookAt()
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{
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m_parentGroup.stopLookAt();
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m_parentGroup.ScheduleGroupForTerseUpdate();
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}
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/// <summary>
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/// Set the text displayed for this part.
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/// </summary>
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