Glue code for a couple of new LSL function implementations

This commit is contained in:
Melanie
2009-12-22 00:26:12 +00:00
parent 1fe8a1beaf
commit e530180c1e
13 changed files with 237 additions and 5 deletions

View File

@@ -620,6 +620,27 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
set { return; }
}
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
/// <summary>
/// Adds the force supplied to the Target Velocity
/// The PID controller takes this target velocity and tries to make it a reality

View File

@@ -565,7 +565,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
public override Quaternion APIDTarget { set { return; } }
public override bool APIDActive { set { return; } }
public override float APIDStrength { set { return; } }
public override float APIDDamping { set { return; } }
public override void AddForce(Vector3 force, bool pushforce)
{
m_forcelist.Add(force);