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Glue code for a couple of new LSL function implementations
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@@ -620,6 +620,27 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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set { return; }
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}
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public override Quaternion APIDTarget
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{
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set { return; }
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}
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public override bool APIDActive
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{
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set { return; }
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}
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public override float APIDStrength
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{
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set { return; }
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}
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public override float APIDDamping
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{
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set { return; }
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}
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/// <summary>
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/// Adds the force supplied to the Target Velocity
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/// The PID controller takes this target velocity and tries to make it a reality
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