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Glue code for a couple of new LSL function implementations
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@@ -565,7 +565,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
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public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
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public override Quaternion APIDTarget { set { return; } }
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public override bool APIDActive { set { return; } }
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public override float APIDStrength { set { return; } }
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public override float APIDDamping { set { return; } }
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public override void AddForce(Vector3 force, bool pushforce)
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{
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m_forcelist.Add(force);
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