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Glue code for a couple of new LSL function implementations
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@@ -243,7 +243,12 @@ namespace OpenSim.Region.Physics.Manager
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public abstract PIDHoverType PIDHoverType { set;}
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public abstract float PIDHoverTau { set;}
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// For RotLookAt
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public abstract Quaternion APIDTarget { set;}
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public abstract bool APIDActive { set;}
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public abstract float APIDStrength { set;}
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public abstract float APIDDamping { set;}
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public abstract void AddForce(Vector3 force, bool pushforce);
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public abstract void AddAngularForce(Vector3 force, bool pushforce);
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public abstract void SetMomentum(Vector3 momentum);
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@@ -476,7 +481,12 @@ namespace OpenSim.Region.Physics.Manager
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public override bool PIDHoverActive { set { return; } }
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public override PIDHoverType PIDHoverType { set { return; } }
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public override float PIDHoverTau { set { return; } }
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public override Quaternion APIDTarget { set { return; } }
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public override bool APIDActive { set { return; } }
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public override float APIDStrength { set { return; } }
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public override float APIDDamping { set { return; } }
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public override void SetMomentum(Vector3 momentum)
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{
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}
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