Merge of ubitworkvarnew with opensim/master as of 20150905.

This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
This commit is contained in:
Robert Adams
2015-09-08 04:54:16 -07:00
270 changed files with 3105 additions and 5224 deletions

View File

@@ -635,8 +635,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptCollidingStart"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptColliderStart;
@@ -649,8 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptColliding"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptColliding;
@@ -662,8 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptCollidingEnd;
@@ -675,8 +675,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliderStart;
@@ -688,8 +688,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptLandColliding"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliding;
@@ -701,8 +701,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
/// </remarks>
public event ScriptColliding OnScriptLandColliderEnd;