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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
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@@ -635,8 +635,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered by <see cref="TriggerScriptCollidingStart"/>
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/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
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/// via <see cref="SceneObjectPart.PhysicsCollision"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
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/// </remarks>
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public event ScriptColliding OnScriptColliderStart;
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@@ -649,8 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered by <see cref="TriggerScriptColliding"/>
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/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
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/// via <see cref="SceneObjectPart.PhysicsCollision"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
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/// </remarks>
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public event ScriptColliding OnScriptColliding;
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@@ -662,8 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
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/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
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/// via <see cref="SceneObjectPart.PhysicsCollision"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
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/// </remarks>
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public event ScriptColliding OnScriptCollidingEnd;
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@@ -675,8 +675,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
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/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
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/// via <see cref="SceneObjectPart.PhysicsCollision"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
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/// </remarks>
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public event ScriptColliding OnScriptLandColliderStart;
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@@ -688,8 +688,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered by <see cref="TriggerScriptLandColliding"/>
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/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
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/// via <see cref="SceneObjectPart.PhysicsCollision"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
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/// </remarks>
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public event ScriptColliding OnScriptLandColliding;
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@@ -701,8 +701,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
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/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
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/// via <see cref="SceneObjectPart.PhysicsCollision"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
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/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
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/// </remarks>
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public event ScriptColliding OnScriptLandColliderEnd;
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