* Now sending manager, host and root host to Script in constructor.

* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
This commit is contained in:
lbsa71
2007-08-16 18:40:44 +00:00
parent cb90510e16
commit e53d680d41
15 changed files with 147 additions and 50 deletions

View File

@@ -45,13 +45,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
static public void SendToDebug(string Message)
{
//if (Debug == true)
mySE.m_logger.Verbose("ScriptEngine", "Debug: " + Message);
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
static public void SendToLog(string Message)
{
//if (Debug == true)
mySE.m_logger.Verbose("ScriptEngine", "LOG: " + Message);
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}