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* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
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@@ -45,13 +45,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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static public void SendToDebug(string Message)
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{
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//if (Debug == true)
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mySE.m_logger.Verbose("ScriptEngine", "Debug: " + Message);
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mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
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//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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static public void SendToLog(string Message)
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{
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//if (Debug == true)
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mySE.m_logger.Verbose("ScriptEngine", "LOG: " + Message);
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mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
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//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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}
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