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* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
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@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
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// Hook up a test event to our test form
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start");
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myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start");
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// TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
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myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
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//myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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