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* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
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@@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (Exception e)
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{
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
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myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
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}
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}
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// Todo: Clean up our queues
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (ThreadAbortException tae)
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{
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
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myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
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}
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}
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