Move the DotNetEngine Unloading script debug message
This commit is contained in:
idb
2008-12-05 12:30:50 +00:00
parent 2cb30b3435
commit e56f918b17
2 changed files with 6 additions and 4 deletions

View File

@@ -106,8 +106,7 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
if (item.Action == LoadUnloadStructure.LUType.Unload)
{
m_log.DebugFormat("[{0}] Unloading script", Name);
_StopScript(item.Script.LocalID, item.Script.ItemID);
_StopScript(item.Script.LocalID, item.Script.ItemID);
RemoveScript(item.Script.LocalID, item.Script.ItemID);
}
else if (item.Action == LoadUnloadStructure.LUType.Load)
@@ -254,6 +253,8 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
if (!TryGetScript(localID, itemID, ref ss))
return;
m_log.DebugFormat("[{0}] Unloading script", Name);
// Stop long command on script
//AsyncCommandManager.RemoveScript(ss);