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more changes on undo/redo group scaling seems to work better
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@@ -11760,7 +11760,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
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apos = new Vector3(block.Data, 0);
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Vector3 scale5 = new Vector3(block.Data, 12);
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ascale = new Vector3(block.Data, 12);
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handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
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@@ -11770,7 +11770,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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part.StoreUndoState(true);
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part.IgnoreUndoUpdate = true;
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handlerUpdatePrimGroupScale(localId, scale5, this);
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handlerUpdatePrimGroupScale(localId, ascale, this);
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handlerUpdateVector = OnUpdatePrimGroupPosition;
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if (handlerUpdateVector != null)
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