mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
remove some more mono compiler warnings
This commit is contained in:
@@ -60,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
|
||||
/// currently handle properly as far as I know). However, this situation should be handled in a more
|
||||
/// sophisticated way.
|
||||
/// </summary>
|
||||
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
|
||||
// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
|
||||
|
||||
/// <summary>
|
||||
/// XXX Also going to limit requests for found textures.
|
||||
/// </summary>
|
||||
private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
|
||||
= new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
|
||||
// private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
|
||||
// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
|
||||
|
||||
private readonly IClientAPI m_client;
|
||||
// private readonly IClientAPI m_client;
|
||||
private readonly Scene m_scene;
|
||||
|
||||
/// <summary>
|
||||
/// Texture Senders are placed in this queue once they have received their texture from the asset
|
||||
/// cache. Another module actually invokes the send.
|
||||
/// </summary>
|
||||
private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
|
||||
// private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
|
||||
|
||||
/// <summary>
|
||||
/// Holds texture senders before they have received the appropriate texture from the asset cache.
|
||||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
|
||||
{
|
||||
// m_client = client;
|
||||
m_scene = scene;
|
||||
m_sharedSendersQueue = sharedQueue;
|
||||
// m_sharedSendersQueue = sharedQueue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user