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* Committing what I have on the BulletDotNETPlugin that I have so far.
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin
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OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
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1104
OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
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