* Hooked up the GridComm event ChildDataUpdate to the scene.

* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
This commit is contained in:
Teravus Ovares
2007-12-10 00:46:56 +00:00
parent be5d8811be
commit e595f82489
8 changed files with 117 additions and 7 deletions

View File

@@ -480,7 +480,7 @@ namespace OpenSim.Framework
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SetChildAgentThrottle(byte[] throttle);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);