* Hooked up the GridComm event ChildDataUpdate to the scene.

* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
This commit is contained in:
Teravus Ovares
2007-12-10 00:46:56 +00:00
parent be5d8811be
commit e595f82489
8 changed files with 117 additions and 7 deletions

View File

@@ -2015,7 +2015,10 @@ namespace OpenSim.Region.ClientStack
this.OutPacket(mbReply, ThrottleOutPacketType.Land);
*/
}
public void SetChildAgentThrottle(byte[] throttles)
{
PacketQueue.SetThrottleFromClient(throttles);
}
// Previously ClientView.PacketQueue
protected PacketQueue PacketQueue;