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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
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@@ -2015,7 +2015,10 @@ namespace OpenSim.Region.ClientStack
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this.OutPacket(mbReply, ThrottleOutPacketType.Land);
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*/
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}
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public void SetChildAgentThrottle(byte[] throttles)
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{
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PacketQueue.SetThrottleFromClient(throttles);
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}
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// Previously ClientView.PacketQueue
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protected PacketQueue PacketQueue;
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