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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
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@@ -202,10 +202,13 @@ namespace SimpleApp
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{
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}
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public virtual void SendKillObject(ulong regionHandle, uint localID)
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{
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}
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public virtual void SetChildAgentThrottle(byte[] throttle)
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{
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}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
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{
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}
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