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When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
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@@ -152,31 +152,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted)
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public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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lock (sp.AttachmentsSyncLock)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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grp.IsAttachment = true;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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grp.Scene.DeleteSceneObject(grp, false);
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if (saveChanged || saveAllScripted)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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}
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}
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sp.ClearAttachments();
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}
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}
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public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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foreach (SceneObjectGroup sop in sp.GetAttachments())
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{
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sop.Scene.DeleteSceneObject(sop, silent);
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