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Formatting cleanup.
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@@ -201,12 +201,12 @@ namespace OpenSim.Region.Environment
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objflags &= (uint)
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~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
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LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
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LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
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LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
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LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
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LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
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);
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LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
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LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
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LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
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LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
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LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
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);
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// Creating the three ObjectFlags options for this method to choose from.
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// Customize the OwnerMask
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@@ -495,10 +495,10 @@ namespace OpenSim.Region.Environment
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return IsAdministrator(user);
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}
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public virtual bool CanRunConsoleCommand(LLUUID user)
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{
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return IsAdministrator(user);
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}
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public virtual bool CanRunConsoleCommand(LLUUID user)
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{
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return IsAdministrator(user);
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}
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public virtual bool CanTerraform(LLUUID user, LLVector3 position)
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{
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