Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-03-18 15:30:38 +00:00
parent aad69b9018
commit e5b9144282
13 changed files with 331 additions and 322 deletions

View File

@@ -227,6 +227,7 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_innerScene.RestorePresences; }
set { m_innerScene.RestorePresences = value; }
}
#endregion
#region Constructors
@@ -395,15 +396,15 @@ namespace OpenSim.Region.Environment.Scenes
try
{
ForEachScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
InformClientOfNeighbor(agent, otherRegion);
}
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
InformClientOfNeighbor(agent, otherRegion);
}
}
);
}
catch (NullReferenceException)
@@ -463,7 +464,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " +
((8 - m_RestartTimerCounter) * 15) + " seconds");
((8 - m_RestartTimerCounter) * 15) + " seconds");
// SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) +
//" seconds");
@@ -505,15 +506,15 @@ namespace OpenSim.Region.Environment.Scenes
try
{
ForEachScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
InformClientOfNeighbor(agent, region);
}
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
InformClientOfNeighbor(agent, region);
}
}
);
}
catch (NullReferenceException)
@@ -580,16 +581,16 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Warn("[SCENE]: Closing down the single simulator: " + RegionInfo.RegionName);
// Kick all ROOT agents with the message, 'The simulator is going down'
ForEachScenePresence(delegate(ScenePresence avatar)
{
if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
{
if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
if (!avatar.IsChildAgent)
avatar.ControllingClient.Kick("The simulator is going down.");
if (!avatar.IsChildAgent)
avatar.ControllingClient.Kick("The simulator is going down.");
avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator),
ThrottleOutPacketType.Task);
});
avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator),
ThrottleOutPacketType.Task);
});
// Wait here, or the kick messages won't actually get to the agents before the scene terminates.
Thread.Sleep(500);
@@ -793,7 +794,7 @@ namespace OpenSim.Region.Environment.Scenes
{
tmpval = tmpval - (tmpval - 1.0f);
}
m_timedilation = tmpval;
m_timedilation = tmpval;
m_lastupdate = DateTime.Now;
}
@@ -884,9 +885,9 @@ namespace OpenSim.Region.Environment.Scenes
{
List<MapBlockData> mapBlocks =
m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9),
(int)(RegionInfo.RegionLocY - 9),
(int)(RegionInfo.RegionLocX + 9),
(int)(RegionInfo.RegionLocY + 9));
(int)(RegionInfo.RegionLocY - 9),
(int)(RegionInfo.RegionLocX + 9),
(int)(RegionInfo.RegionLocY + 9));
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();
@@ -1048,7 +1049,6 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
}
/// <summary>
/// Returns a new unallocated primitive ID
/// </summary>
@@ -1134,7 +1134,7 @@ namespace OpenSim.Region.Environment.Scenes
}
public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position,
Tree treeType, bool newTree)
Tree treeType, bool newTree)
{
LLUUID uuid = this.RegionInfo.MasterAvatarAssignedUUID;
PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
@@ -1228,7 +1228,7 @@ namespace OpenSim.Region.Environment.Scenes
{
pos.Y = ((pos.Y - Constants.RegionSize));
newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
// y + 1
// y + 1
}
else if (position.Y < -1f)
{
@@ -1269,12 +1269,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
public void IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData)
{
m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData);
}
#endregion
#region Add/Remove Avatar Methods
@@ -1301,11 +1303,11 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.AddScenePresence(presence);
lock (m_restorePresences)
{
Monitor.PulseAll(m_restorePresences);
}
}
lock (m_restorePresences)
{
Monitor.PulseAll(m_restorePresences);
}
}
else
{
m_log.Info("[REGION]: Add New Scene Presence");
@@ -1382,8 +1384,8 @@ namespace OpenSim.Region.Environment.Scenes
client.OnMoveInventoryItem += MoveInventoryItem;
client.OnRemoveInventoryItem += RemoveInventoryItem;
client.OnRemoveInventoryFolder += RemoveInventoryFolder;
// client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
// client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
// client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
// client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
client.OnRezScript += RezScript;
client.OnRequestTaskInventory += RequestTaskInventory;
@@ -1452,8 +1454,8 @@ namespace OpenSim.Region.Environment.Scenes
{
m_innerScene.removeUserCount(true);
m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle,
avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y,
avatar.AbsolutePosition.Z);
avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y,
avatar.AbsolutePosition.Z);
List<ulong> childknownRegions = new List<ulong>();
List<ulong> ckn = avatar.GetKnownRegionList();
for (int i = 0; i < ckn.Count; i++)
@@ -1477,16 +1479,16 @@ namespace OpenSim.Region.Environment.Scenes
}
m_eventManager.TriggerOnRemovePresence(agentID);
Broadcast(delegate(IClientAPI client)
{
try
{
try
{
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
}
catch (System.NullReferenceException)
{
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
}
});
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
}
catch (System.NullReferenceException)
{
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
}
});
ForEachScenePresence(
delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@@ -1903,8 +1905,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
#endregion
#region Other Methods
@@ -2152,10 +2152,10 @@ namespace OpenSim.Region.Environment.Scenes
{
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message);
}
);
{
controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message);
}
);
}
/// <summary>
@@ -2180,27 +2180,27 @@ namespace OpenSim.Region.Environment.Scenes
if (agentID == kickUserID)
{
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
if (controller.AgentId != godID)
controller.Kick(Helpers.FieldToUTF8String(reason));
{
if (controller.AgentId != godID)
controller.Kick(Helpers.FieldToUTF8String(reason));
}
}
);
// This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message?
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
ScenePresence p = GetScenePresence(controller.AgentId);
bool childagent = !p.Equals(null) && p.IsChildAgent;
if (controller.AgentId != godID && !childagent)
{
ScenePresence p = GetScenePresence(controller.AgentId);
bool childagent = !p.Equals(null) && p.IsChildAgent;
if (controller.AgentId != godID && !childagent)
// Do we really want to kick the initiator of this madness?
{
controller.Close(true);
}
{
controller.Close(true);
}
}
);
}
else

View File

@@ -115,12 +115,11 @@ namespace OpenSim.Region.Environment.Scenes
protected AvatarAppearance m_appearance;
//neighbouring regions we have enabled a child agent in
private readonly List<ulong> m_knownChildRegions = new List<ulong>();
//neighbouring regions we have enabled a child agent in
private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement;
/// <summary>
/// Implemented Control Flags
/// </summary>
@@ -1447,12 +1446,12 @@ namespace OpenSim.Region.Environment.Scenes
m_perfMonMS=System.Environment.TickCount;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
if (scenePresence.UUID != UUID)
{
if (scenePresence.UUID != UUID)
{
m_appearance.SendAppearanceToOtherAgent(scenePresence);
}
});
m_appearance.SendAppearanceToOtherAgent(scenePresence);
}
});
m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
}
@@ -1780,9 +1779,9 @@ namespace OpenSim.Region.Environment.Scenes
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
@@ -1792,7 +1791,6 @@ namespace OpenSim.Region.Environment.Scenes
info.AddValue("FullID", FullID.UUID);
info.AddValue("LastFullUpdateTime", LastFullUpdateTime);
info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime);
}
}
@@ -1929,9 +1927,9 @@ namespace OpenSim.Region.Environment.Scenes
m_requestedSitOffset
= new LLVector3(
(float)info.GetValue("m_requestedSitOffset.X", typeof(float)),
(float)info.GetValue("m_requestedSitOffset.Y", typeof(float)),
(float)info.GetValue("m_requestedSitOffset.Z", typeof(float)));
(float)info.GetValue("m_requestedSitOffset.X", typeof(float)),
(float)info.GetValue("m_requestedSitOffset.Y", typeof(float)),
(float)info.GetValue("m_requestedSitOffset.Z", typeof(float)));
m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float));
m_godlevel = (float)info.GetValue("m_godlevel", typeof(float));
@@ -1939,10 +1937,10 @@ namespace OpenSim.Region.Environment.Scenes
m_bodyRot
= new Quaternion(
(float)info.GetValue("m_bodyRot.w", typeof(float)),
(float)info.GetValue("m_bodyRot.x", typeof(float)),
(float)info.GetValue("m_bodyRot.y", typeof(float)),
(float)info.GetValue("m_bodyRot.z", typeof(float)));
(float)info.GetValue("m_bodyRot.w", typeof(float)),
(float)info.GetValue("m_bodyRot.x", typeof(float)),
(float)info.GetValue("m_bodyRot.y", typeof(float)),
(float)info.GetValue("m_bodyRot.z", typeof(float)));
IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool));
m_newForce = (bool)info.GetValue("m_newForce", typeof(bool));
@@ -1964,33 +1962,33 @@ namespace OpenSim.Region.Environment.Scenes
lastPhysPos
= new LLVector3(
(float)info.GetValue("lastPhysPos.X", typeof(float)),
(float)info.GetValue("lastPhysPos.Y", typeof(float)),
(float)info.GetValue("lastPhysPos.Z", typeof(float)));
(float)info.GetValue("lastPhysPos.X", typeof(float)),
(float)info.GetValue("lastPhysPos.Y", typeof(float)),
(float)info.GetValue("lastPhysPos.Z", typeof(float)));
m_CameraCenter
= new Vector3(
(float)info.GetValue("m_CameraCenter.X", typeof(float)),
(float)info.GetValue("m_CameraCenter.Y", typeof(float)),
(float)info.GetValue("m_CameraCenter.Z", typeof(float)));
(float)info.GetValue("m_CameraCenter.X", typeof(float)),
(float)info.GetValue("m_CameraCenter.Y", typeof(float)),
(float)info.GetValue("m_CameraCenter.Z", typeof(float)));
m_CameraAtAxis
= new Vector3(
(float)info.GetValue("m_CameraAtAxis.X", typeof(float)),
(float)info.GetValue("m_CameraAtAxis.Y", typeof(float)),
(float)info.GetValue("m_CameraAtAxis.Z", typeof(float)));
(float)info.GetValue("m_CameraAtAxis.X", typeof(float)),
(float)info.GetValue("m_CameraAtAxis.Y", typeof(float)),
(float)info.GetValue("m_CameraAtAxis.Z", typeof(float)));
m_CameraLeftAxis
= new Vector3(
(float)info.GetValue("m_CameraLeftAxis.X", typeof(float)),
(float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)),
(float)info.GetValue("m_CameraLeftAxis.Z", typeof(float)));
(float)info.GetValue("m_CameraLeftAxis.X", typeof(float)),
(float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)),
(float)info.GetValue("m_CameraLeftAxis.Z", typeof(float)));
m_CameraUpAxis
= new Vector3(
(float)info.GetValue("m_CameraUpAxis.X", typeof(float)),
(float)info.GetValue("m_CameraUpAxis.Y", typeof(float)),
(float)info.GetValue("m_CameraUpAxis.Z", typeof(float)));
(float)info.GetValue("m_CameraUpAxis.X", typeof(float)),
(float)info.GetValue("m_CameraUpAxis.Y", typeof(float)),
(float)info.GetValue("m_CameraUpAxis.Z", typeof(float)));
m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float));
m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance));
@@ -1998,9 +1996,9 @@ namespace OpenSim.Region.Environment.Scenes
posLastSignificantMove
= new LLVector3(
(float)info.GetValue("posLastSignificantMove.X", typeof(float)),
(float)info.GetValue("posLastSignificantMove.Y", typeof(float)),
(float)info.GetValue("posLastSignificantMove.Z", typeof(float)));
(float)info.GetValue("posLastSignificantMove.X", typeof(float)),
(float)info.GetValue("posLastSignificantMove.Y", typeof(float)),
(float)info.GetValue("posLastSignificantMove.Z", typeof(float)));
// m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue));
@@ -2018,41 +2016,41 @@ namespace OpenSim.Region.Environment.Scenes
m_lastname = (string)info.GetValue("m_lastname", typeof(string));
m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool));
m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)),
(float)info.GetValue("m_parentPosition.Y", typeof(float)),
(float)info.GetValue("m_parentPosition.Z", typeof(float)));
(float)info.GetValue("m_parentPosition.Y", typeof(float)),
(float)info.GetValue("m_parentPosition.Z", typeof(float)));
m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool));
m_parentID = (uint)info.GetValue("m_parentID", typeof(uint));
// for OpenSim_v0.5
currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid)));
lastKnownAllowedPosition
= new Vector3(
(float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)),
(float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)),
(float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float)));
(float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)),
(float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)),
(float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float)));
sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool));
m_LastChildAgentUpdatePosition
= new LLVector3(
(float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)),
(float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)),
(float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float)));
(float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)),
(float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)),
(float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float)));
m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int));
m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint));
m_headrotation
= new LLQuaternion(
(float)info.GetValue("m_headrotation.W", typeof(float)),
(float)info.GetValue("m_headrotation.X", typeof(float)),
(float)info.GetValue("m_headrotation.Y", typeof(float)),
(float)info.GetValue("m_headrotation.Z", typeof(float)));
(float)info.GetValue("m_headrotation.W", typeof(float)),
(float)info.GetValue("m_headrotation.X", typeof(float)),
(float)info.GetValue("m_headrotation.Y", typeof(float)),
(float)info.GetValue("m_headrotation.Z", typeof(float)));
m_state = (byte)info.GetValue("m_state", typeof(byte));
List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>));
foreach (Guid id in knownPrimUUID_work)
@@ -2064,9 +2062,9 @@ namespace OpenSim.Region.Environment.Scenes
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
Flags = SecurityPermissionFlag.SerializationFormatter)]
public override void GetObjectData(
SerializationInfo info, StreamingContext context)
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
@@ -2196,17 +2194,17 @@ namespace OpenSim.Region.Environment.Scenes
info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X);
info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y);
info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z);
info.AddValue("m_perfMonMS", m_perfMonMS);
info.AddValue("m_AgentControlFlags", m_AgentControlFlags);
info.AddValue("m_headrotation.W", m_headrotation.W);
info.AddValue("m_headrotation.X", m_headrotation.X);
info.AddValue("m_headrotation.Y", m_headrotation.Y);
info.AddValue("m_headrotation.Z", m_headrotation.Z);
info.AddValue("m_state", m_state);
List<Guid> knownPrimUUID_work = new List<Guid>();
foreach (LLUUID id in m_knownPrimUUID)
@@ -2215,6 +2213,6 @@ namespace OpenSim.Region.Environment.Scenes
}
info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
}
}
}
}