Finishing the code cleanup in DNE, make llDie work again in DNE.

Add some compile messages from XEngine into DNE as well.
This commit is contained in:
Melanie Thielker
2008-09-26 17:59:36 +00:00
parent 16b6738cda
commit e5db6a75d0
4 changed files with 287 additions and 235 deletions

View File

@@ -439,13 +439,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
#region Perform event execution in script
/// <summary>
/// Execute a LL-event-function in Script
/// </summary>
/// <param name="localID">Object the script is located in</param>
/// <param name="itemID">Script ID</param>
/// <param name="FunctionName">Name of function</param>
/// <param name="args">Arguments to pass to function</param>
// Execute a LL-event-function in Script
internal void ExecuteEvent(uint localID, UUID itemID,
string FunctionName, DetectParams[] qParams, object[] args)
{
@@ -454,8 +448,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
return;
detparms[id] = qParams;
if (id.Running)
id.Script.ExecuteEvent(id.State, FunctionName, args);
detparms.Remove(id);
}