* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.

This commit is contained in:
Teravus Ovares
2008-02-12 07:32:32 +00:00
parent 6e01769bcf
commit e5ede36f0c
5 changed files with 78 additions and 19 deletions

View File

@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes
set
{
LLVector3 val = value;
if (val.X > 255.6f || val.X < 0.4f || val.Y > 255.6f || val.Y < 0.4f)
if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f)
{
m_scene.CrossPrimGroupIntoNewRegion(val, this);
}