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* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
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@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes
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set
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{
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LLVector3 val = value;
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if (val.X > 255.6f || val.X < 0.4f || val.Y > 255.6f || val.Y < 0.4f)
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if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f)
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{
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m_scene.CrossPrimGroupIntoNewRegion(val, this);
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}
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