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varregion: add lots of DEBUG level log messages. Especially for teleport.
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@@ -1998,8 +1998,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Given a world position (fractional meter coordinate), get the GridRegion info for
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// the region containing that point.
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// Someday this should be a method on GridService.
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// Return 'null' if no such region exists.
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private GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
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public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
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{
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m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
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GridRegion ret = null;
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@@ -77,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public class EntityTransferStateMachine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly string LogHeader = "[ENTITY TRANSFER STATE MACHINE]";
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/// <summary>
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/// If true then on a teleport, the source region waits for a callback from the destination region. If
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@@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <returns>true if the agent was not already in transit, false if it was</returns>
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internal bool SetInTransit(UUID id)
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{
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m_log.DebugFormat("{0} SetInTransit. agent={1}, newState=Preparing", LogHeader, id);
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lock (m_agentsInTransit)
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{
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if (!m_agentsInTransit.ContainsKey(id))
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@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
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internal bool UpdateInTransit(UUID id, AgentTransferState newState)
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{
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m_log.DebugFormat("{0} UpdateInTransit. agent={1}, newState={2}", LogHeader, id, newState);
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bool transitionOkay = false;
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// We don't want to throw an exception on cancel since this can come it at any time.
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@@ -193,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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else if (failIfNotOkay)
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{
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m_log.DebugFormat("{0} UpdateInTransit. Throwing transition failure = {1}", LogHeader, failureMessage);
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throw new Exception(failureMessage);
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}
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// else
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