add some headers to llemail emails; cosmetics

This commit is contained in:
UbitUmarov
2022-03-22 03:09:34 +00:00
parent aba0269fe2
commit e6059a7ca1
4 changed files with 44 additions and 24 deletions

View File

@@ -142,12 +142,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// We must update the scenes in order to make the root new root agents trigger position updates in their
// children.
sceneWest.Update(4);
sceneEast.Update(4);
for (int i = 0; i < 6; ++i)
{
sceneWest.Update(1);
sceneEast.Update(1);
}
sp1.DrawDistance += 64;
sp2.DrawDistance += 64;
sceneWest.Update(2);
sceneEast.Update(2);
for (int i = 0; i < 6; ++i)
{
sceneWest.Update(1);
sceneEast.Update(1);
}
// Check child positions are correct.
Assert.AreEqual(
@@ -171,11 +177,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
sp1Position = new Vector3(30, 128, 20);
sp1.AbsolutePosition = sp1Position;
sceneWest.Update(1);
sceneEast.Update(1);
for (int i = 0; i < 2; ++i)
{
sceneWest.Update(1);
sceneEast.Update(1);
}
Thread.Sleep(12000); // child updates are now time limited
sceneWest.Update(5);
sceneEast.Update(5);
for (int i = 0; i < 6; ++i)
{
sceneWest.Update(1);
sceneEast.Update(1);
}
// Check child position is correct.
Assert.AreEqual(
@@ -237,12 +249,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
// We must update the scenes in order to make the root new root agents trigger position updates in their
// children.
sceneNorth.Update(4);
sceneSouth.Update(4);
for (int i = 0; i < 6; ++i)
{
sceneNorth.Update(1);
sceneSouth.Update(1);
}
sp1.DrawDistance += 64;
sp2.DrawDistance += 64;
sceneNorth.Update(4);
sceneSouth.Update(4);
for (int i = 0; i < 6; ++i)
{
sceneNorth.Update(1);
sceneSouth.Update(1);
}
// Check child positions are correct.
Assert.AreEqual(
@@ -266,11 +284,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
sp1Position = new Vector3(30, 128, 20);
sp1.AbsolutePosition = sp1Position;
sceneNorth.Update(1);
sceneSouth.Update(1);
sceneNorth.Update(6);
sceneSouth.Update(6);
Thread.Sleep(12000); // child updates are now time limited
sceneNorth.Update(5);
sceneSouth.Update(5);
sceneNorth.Update(6);
sceneSouth.Update(6);
// Check child position is correct.
Assert.AreEqual(