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minor: Remove some serialization module scene wrappers
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@@ -1880,34 +1880,6 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public void LoadPrimsFromXml2(string fileName)
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{
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m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
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m_serialiser.LoadPrimsFromXml2(this, fileName);
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}
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public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
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{
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m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
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m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
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}
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public void SavePrimsToXml2(string fileName)
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_serialiser.SavePrimsToXml2(this, fileName);
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}
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public void SavePrimsToXml2(TextWriter stream, Vector3 min, Vector3 max)
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
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m_serialiser.SavePrimsToXml2(this, stream, min, max);
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}
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public void SaveNamedPrimsToXml2(string primName, string fileName)
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{
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m_log.InfoFormat(
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@@ -208,7 +208,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="filename"></param>
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public void SaveCurrentSceneToXml2(string filename)
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{
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CurrentOrFirstScene.SavePrimsToXml2(filename);
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
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}
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public void SaveNamedPrimsToXml2(string primName, string filename)
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@@ -221,7 +223,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void LoadCurrentSceneFromXml2(string filename)
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{
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CurrentOrFirstScene.LoadPrimsFromXml2(filename);
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
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}
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/// <summary>
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