Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2013-01-04 22:39:07 +00:00
29 changed files with 747 additions and 1472 deletions

View File

@@ -755,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptTimerEvent OnScriptTimerEvent;
*/
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
public delegate void EstateToolsSunUpdate(ulong regionHandle);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
@@ -2536,13 +2536,10 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Updates the system as to how the position of the sun should be handled.
/// Called when the sun's position parameters have changed in the Region and/or Estate
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="FixedTime">True if the Sun Position is fixed</param>
/// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param>
/// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
/// <param name="regionHandle">The region that changed</param>
public void TriggerEstateToolsSunUpdate(ulong regionHandle)
{
EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
if (handlerEstateToolsSunUpdate != null)
@@ -2551,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
d(regionHandle, FixedTime, useEstateTime, FixedSunHour);
d(regionHandle);
}
catch (Exception e)
{