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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
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/// Demo Economy/Money Module. This is a purposely crippled module!
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/// // To land transfer you need to add:
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/// -helperuri <ADDRESS TO THIS SERVER>
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/// -helperuri http://serveraddress:port/
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/// to the command line parameters you use to start up your client
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/// This commonly looks like -helperuri http://127.0.0.1:9000/
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///
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@@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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}
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/// <summary>
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/// Startup
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/// Called on startup so the module can be configured.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="config"></param>
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/// <param name="config">Configuration source.</param>
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public void Initialise(IConfigSource config)
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{
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m_gConfig = config;
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@@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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}
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/// <summary>
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/// When the client closes the connection we remove their accounting info from memory to free up resources.
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/// When the client closes the connection we remove their accounting
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/// info from memory to free up resources.
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/// </summary>
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/// <param name="AgentID"></param>
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/// <param name="AgentID">UUID of agent</param>
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/// <param name="scene">Scene the agent was connected to.</param>
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/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
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public void ClientClosed(UUID AgentID, Scene scene)
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{
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