remove excessive notion of paralelism

This commit is contained in:
UbitUmarov
2017-06-13 08:56:21 +01:00
parent 25371933b4
commit e650a4ff16
3 changed files with 5 additions and 31 deletions

View File

@@ -312,9 +312,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// stack. Use zero to leave this value as the default</summary>
protected int m_recvBufferSize;
/// <summary>Flag to process packets asynchronously or synchronously</summary>
protected bool m_asyncPacketHandling;
/// <summary>Tracks whether or not a packet was sent each round so we know
/// whether or not to sleep</summary>
protected bool m_packetSent;
@@ -473,7 +470,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
if (config != null)
{
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", true);
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
@@ -540,10 +536,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void StartInbound()
{
m_log.InfoFormat(
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server");
base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
base.StartInbound(m_recvBufferSize);
// This thread will process the packets received that are placed on the packetInbox
WorkManager.StartThread(