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* Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
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@@ -237,7 +237,7 @@ namespace OpenSim.Framework
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdatePacket agentData);
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public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
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