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* Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
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@@ -186,7 +186,8 @@ namespace OpenSim.Region.ClientStack
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if (OnAgentUpdate != null)
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{
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AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack;
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OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation);
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OnAgentUpdate(this, agenUpdate); //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
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}
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break;
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case PacketType.AgentAnimation:
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