refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-31 17:25:18 +01:00
parent 899d109e82
commit e69f246b86
2 changed files with 3 additions and 17 deletions

View File

@@ -214,7 +214,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetVisualParams(visualParams);
if (sp.Appearance.AvatarHeight > 0)
sp.SetHeight(sp.Appearance.AvatarHeight);
}
}
// Process the baked texture array
if (textureEntry != null)