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* Fixes Sitting on the ground.
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@@ -146,7 +146,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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const float PREJUMP_DELAY = 0.25f;
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#region Inputs
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if (m_scenePresence.SitGround)
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{
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return "SIT_GROUND_CONSTRAINED";
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}
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AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags;
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PhysicsActor actor = m_scenePresence.PhysicsActor;
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