* Removed some superfluous assigns

* Moved physics plugin scene creation into local scope
This commit is contained in:
lbsa71
2007-07-16 18:37:31 +00:00
parent 58f4d69833
commit e6dea73d1f
3 changed files with 14 additions and 17 deletions

View File

@@ -57,11 +57,7 @@ namespace OpenSim
sandBoxMode = true;
startLoginServer = true;
}
/*
if (args[i] == "-loginserver")
{
startLoginServer = true;
}*/
if (args[i] == "-accounts")
{
userAccounts = true;
@@ -69,17 +65,14 @@ namespace OpenSim
if (args[i] == "-realphysx")
{
physicsEngine = "RealPhysX";
allowFlying = true;
}
if (args[i] == "-bulletX")
{
physicsEngine = "BulletXEngine";
allowFlying = true;
}
if (args[i] == "-ode")
{
physicsEngine = "OpenDynamicsEngine";
allowFlying = true;
}
if (args[i] == "-localasset")
{
@@ -108,11 +101,9 @@ namespace OpenSim
}
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
// OpenSimRoot.Instance.Application = sim;
sim.m_sandbox = sandBoxMode;
sim.user_accounts = userAccounts;
sim.gridLocalAsset = gridLocalAsset;
ScenePresence.PhysicsEngineFlying = allowFlying;
sim.StartUp();