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Give m_test* methods more reasonable names
Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
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@@ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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[Test]
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public void TestllAngleBetween()
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{
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m_testllAngleBetween(new Vector3(1, 0, 0), 0);
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m_testllAngleBetween(new Vector3(1, 0, 0), 90);
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m_testllAngleBetween(new Vector3(1, 0, 0), 180);
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CheckllAngleBetween(new Vector3(1, 0, 0), 0);
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CheckllAngleBetween(new Vector3(1, 0, 0), 90);
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CheckllAngleBetween(new Vector3(1, 0, 0), 180);
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m_testllAngleBetween(new Vector3(0, 1, 0), 0);
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m_testllAngleBetween(new Vector3(0, 1, 0), 90);
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m_testllAngleBetween(new Vector3(0, 1, 0), 180);
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CheckllAngleBetween(new Vector3(0, 1, 0), 0);
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CheckllAngleBetween(new Vector3(0, 1, 0), 90);
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CheckllAngleBetween(new Vector3(0, 1, 0), 180);
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m_testllAngleBetween(new Vector3(0, 0, 1), 0);
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m_testllAngleBetween(new Vector3(0, 0, 1), 90);
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m_testllAngleBetween(new Vector3(0, 0, 1), 180);
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CheckllAngleBetween(new Vector3(0, 0, 1), 0);
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CheckllAngleBetween(new Vector3(0, 0, 1), 90);
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CheckllAngleBetween(new Vector3(0, 0, 1), 180);
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m_testllAngleBetween(new Vector3(1, 1, 1), 0);
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m_testllAngleBetween(new Vector3(1, 1, 1), 90);
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m_testllAngleBetween(new Vector3(1, 1, 1), 180);
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CheckllAngleBetween(new Vector3(1, 1, 1), 0);
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CheckllAngleBetween(new Vector3(1, 1, 1), 90);
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CheckllAngleBetween(new Vector3(1, 1, 1), 180);
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}
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private void m_testllAngleBetween(Vector3 axis,float originalAngle)
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private void CheckllAngleBetween(Vector3 axis,float originalAngle)
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{
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Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
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Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
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