Mantis#2725. Thank you kindly, Diva, for a patch that:

Adds missing protocol pieces for EstablishAgentCommunication
event which allows the client to activate CAPS and the EQ for 
child agents.
This commit is contained in:
Charles Krinke
2008-12-14 02:17:12 +00:00
parent 6cf0b81864
commit e6eb571c1d
12 changed files with 501 additions and 178 deletions

View File

@@ -108,6 +108,12 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
if (reg != null)
{
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
///
/// Hypergrid mod start
///
@@ -130,11 +136,6 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = position;
agent.child = true;
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
{
@@ -166,14 +167,42 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
avatar.Scene.RemoveCapsHandler(avatar.UUID);
agent.child = false;
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = position;
agent.child = true;
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
// brand new agent
agent.CapsPath = Util.GetRandomCapsPath();
}
else
{
// child agent already there
agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
}
if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
{
avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
return;
}
// TODO Should construct this behind a method
string capsPath =
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + agent.CapsPath + "0000/";
if (eq != null)
{
OSD Item = EventQueueHelper.EnableSimulator(realHandle, reg.ExternalEndPoint);
eq.Enqueue(Item, avatar.UUID);
Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
eq.Enqueue(Item, avatar.UUID);
}
else
{
@@ -181,18 +210,21 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
// TODO: make Event Queue disablable!
}
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
position, false);
Thread.Sleep(2000);
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
position, false))
{
avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
// We should close that agent we just created over at destination...
List<ulong> lst = new List<ulong>();
lst.Add(reg.RegionHandle);
SendCloseChildAgentAsync(avatar.UUID, lst);
return;
}
// TODO Should construct this behind a method
string capsPath =
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
Thread.Sleep(2000);
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
"[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
///
@@ -215,7 +247,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
///
avatar.MakeChildAgent();
Thread.Sleep(7000);
Thread.Sleep(5000);
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
if (KiPrimitive != null)
{
@@ -223,29 +255,22 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
}
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
// Let's close some children agents
if (isHyperLink) // close them all
SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
SendCloseChildAgentConnections(avatar.UUID, avatar.KnownChildRegionHandles);
else // close just a few
avatar.CloseChildAgents(newRegionX, newRegionY);
avatar.Close();
//avatar.Close();
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
///
/// Hypergrid mod: extra check for isHyperLink
///
//if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 1) || isHyperLink)
//if (((int)Math.Abs((int)(newRegionX - oldRegionX)) > 1) || ((int)Math.Abs((int)(newRegionY - oldRegionY)) > 1) || isHyperLink)
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
CloseConnection(avatar.UUID);
}
//if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
//{
// CloseConnection(avatar.UUID);
//}
// if (teleport success) // seems to be always success here
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it