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Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to allow attachments to be temporarily turned off.
This is for debugging purposes. Defaults to Attachments Enabled
This commit is contained in:
@@ -48,25 +48,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private Scene m_scene;
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private IDialogModule m_dialogModule;
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/// <summary>
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/// Are attachments enabled?
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/// </summary>
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public bool Enabled { get; private set; }
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public string Name { get { return "Attachments Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Attachments"];
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if (config != null)
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Enabled = config.GetBoolean("Enabled", true);
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else
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Enabled = true;
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
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m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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if (Enabled)
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.UnregisterModuleInterface<IAttachmentsModule>(this);
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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if (Enabled)
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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}
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public void RegionLoaded(Scene scene) {}
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@@ -102,6 +119,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// </summary>
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public void RezAttachments(IScenePresence sp)
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{
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if (!Enabled)
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return;
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if (null == sp.Appearance)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID);
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@@ -145,6 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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// if (grp.HasGroupChanged) // Resizer scripts?
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@@ -163,6 +186,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup sop in sp.GetAttachments())
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{
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sop.Scene.DeleteSceneObject(sop, silent);
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@@ -184,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
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// objectLocalID, remoteClient.Name, AttachmentPt, silent);
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if (!Enabled)
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return;
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try
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{
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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@@ -232,6 +261,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
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{
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if (!Enabled)
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return false;
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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@@ -331,6 +363,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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if (!Enabled)
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return;
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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@@ -354,6 +389,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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if (!Enabled)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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@@ -373,6 +411,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
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{
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if (!Enabled)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}",
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// (AttachmentPoint)AttachmentPt, itemID, sp.Name);
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@@ -535,6 +576,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
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{
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if (!Enabled)
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return;
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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@@ -554,6 +598,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
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{
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
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// remoteClient.Name, soLocalId);
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@@ -669,6 +716,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
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{
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if (!Enabled)
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return;
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// First we save the
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// attachment point information, then we update the relative
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// positioning. Then we have to mark the object as NOT an
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@@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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if (!m_Enabled)
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return;
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}
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#endregion
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