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https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -345,7 +345,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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if (!s.IsChildAgent)
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{
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s.ControllingClient.SendTeleportLocationStart();
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m_scene.TeleportClientHome(user, s.ControllingClient);
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}
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}
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@@ -480,7 +479,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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ScenePresence s = m_scene.GetScenePresence(prey);
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if (s != null)
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{
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s.ControllingClient.SendTeleportLocationStart();
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m_scene.TeleportClientHome(prey, s.ControllingClient);
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}
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}
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@@ -500,7 +498,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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// Also make sure they are actually in the region
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if (p != null && !p.IsChildAgent)
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{
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p.ControllingClient.SendTeleportLocationStart();
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m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
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}
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}
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@@ -147,12 +147,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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}
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private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
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{
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ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
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reason = "You are not allowed to enter this sim.";
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return nearestParcel != null;
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}
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// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
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// {
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// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
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// reason = "You are not allowed to enter this sim.";
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// return nearestParcel != null;
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// }
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void EventManagerOnNewClient(IClientAPI client)
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{
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@@ -0,0 +1,263 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
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public class BuySellModule : IBuySellModule, INonSharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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protected IDialogModule m_dialogModule;
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public string Name { get { return "Object BuySell Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IBuySellModule>(this);
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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}
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public void RegionLoaded(Scene scene)
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{
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m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
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}
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public void Close()
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{
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RemoveRegion(m_scene);
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}
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public void SubscribeToClientEvents(IClientAPI client)
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{
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client.OnObjectSaleInfo += ObjectSaleInfo;
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}
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protected void ObjectSaleInfo(
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IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null || part.ParentGroup == null)
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return;
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if (part.ParentGroup.IsDeleted)
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return;
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part = part.ParentGroup.RootPart;
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part.ObjectSaleType = saleType;
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part.SalePrice = salePrice;
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part.ParentGroup.HasGroupChanged = true;
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part.GetProperties(client);
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}
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public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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return false;
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if (part.ParentGroup == null)
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return false;
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SceneObjectGroup group = part.ParentGroup;
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switch (saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms = group.GetEffectivePermissions();
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwnerId(remoteClient.AgentId);
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group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
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List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in partList)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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}
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part.ObjectSaleType = 0;
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part.SalePrice = 10;
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group.HasGroupChanged = true;
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part.GetProperties(remoteClient);
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part.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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part.ScheduleFullUpdate();
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break;
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case 2: // Sell a copy
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Vector3 inventoryStoredPosition = new Vector3
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(((group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X)
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,
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(group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X,
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group.AbsolutePosition.Z);
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Vector3 originalPosition = group.AbsolutePosition;
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group.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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group.AbsolutePosition = originalPosition;
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uint perms = group.GetEffectivePermissions();
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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AssetBase asset = m_scene.CreateAsset(
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group.GetPartName(localID),
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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group.OwnerID);
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m_scene.AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = part.CreatorID.ToString();
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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uint nextPerms=(perms & 7) << 13;
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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item.BasePermissions = perms & part.NextOwnerMask;
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item.CurrentPermissions = perms & part.NextOwnerMask;
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item.NextPermissions = part.NextOwnerMask;
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item.EveryOnePermissions = part.EveryoneMask &
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part.NextOwnerMask;
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item.GroupPermissions = part.GroupMask &
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part.NextOwnerMask;
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item.CurrentPermissions |= 16; // Slam!
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (m_scene.InventoryService.AddItem(item))
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{
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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else
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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case 3: // Sell contents
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List<UUID> invList = part.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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{
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okToSell = false;
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break;
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}
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}
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if (!okToSell)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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}
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if (invList.Count > 0)
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m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
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break;
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}
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return true;
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}
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}
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}
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@@ -588,8 +588,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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client.OnModifyTerrain += client_OnModifyTerrain;
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client.OnBakeTerrain += client_OnBakeTerrain;
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client.OnLandUndo += client_OnLandUndo;
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client.OnUnackedTerrain += client_OnUnackedTerrain;
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}
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/// <summary>
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/// Checks to see if the terrain has been modified since last check
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/// but won't attempt to limit those changes to the limits specified in the estate settings
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@@ -810,6 +811,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
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}
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}
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protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY)
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{
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//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
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client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised());
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}
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private void StoreUndoState()
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{
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@@ -138,14 +138,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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remoteClient.SendMapBlock(blocks, 2);
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}
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private Scene GetClientScene(IClientAPI client)
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{
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foreach (Scene s in m_scenes)
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{
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if (client.Scene.RegionInfo.RegionHandle == s.RegionInfo.RegionHandle)
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return s;
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}
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return m_scene;
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}
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// private Scene GetClientScene(IClientAPI client)
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// {
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// foreach (Scene s in m_scenes)
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// {
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// if (client.Scene.RegionInfo.RegionHandle == s.RegionInfo.RegionHandle)
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// return s;
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// }
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// return m_scene;
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// }
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}
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}
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@@ -1000,11 +1000,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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return responsemap;
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}
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public void RegenerateMaptile(byte[] data)
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public void GenerateMaptile()
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{
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// Cannot create a map for a nonexistant heightmap
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if (m_scene.Heightmap == null)
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return;
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//create a texture asset of the terrain
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IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
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if (terrain == null)
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return;
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byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
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if (data == null)
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return;
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UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
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m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
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m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
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