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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
47
OpenSim/Region/Framework/Interfaces/IBuySellModule.cs
Normal file
47
OpenSim/Region/Framework/Interfaces/IBuySellModule.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
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public interface IBuySellModule
|
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{
|
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/// <summary>
|
||||
/// Try to buy an object
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="categoryID"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="saleType"></param>
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||||
/// <returns>
|
||||
/// True on a successful purchase, false on failure
|
||||
/// </returns>
|
||||
bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType);
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,6 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
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public interface ICloudModule : IRegionModule
|
||||
@@ -35,4 +34,4 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </summary>
|
||||
float CloudCover(int x, int y, int z);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </summary>
|
||||
public interface IInventoryTransferModule
|
||||
{
|
||||
void SetRootAgentScene(UUID agentID, Scene scene);
|
||||
bool NeedSceneCacheClear(UUID agentID, Scene scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IWorldMapModule
|
||||
{
|
||||
void RegenerateMaptile(byte[] data);
|
||||
/// <summary>
|
||||
/// Generate a map tile for the scene. a terrain texture for this scene
|
||||
/// </summary>
|
||||
void GenerateMaptile();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Create a new asset data structure.
|
||||
/// </summary>
|
||||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
||||
public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
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{
|
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AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
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||||
asset.Description = description;
|
||||
@@ -869,7 +869,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ScenePresence presence;
|
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if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
byte[] data = null;
|
||||
// byte[] data = null;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = olditemID;
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@@ -877,8 +877,10 @@ namespace OpenSim.Region.Framework.Scenes
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asset.Name = name;
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||||
asset.Description = description;
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||||
|
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CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
|
||||
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType,
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -911,7 +913,6 @@ namespace OpenSim.Region.Framework.Scenes
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||||
InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send the details of a prim's inventory to the client.
|
||||
/// </summary>
|
||||
|
||||
@@ -496,73 +496,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
#endregion
|
||||
|
||||
#region BinaryStats
|
||||
|
||||
public class StatLogger
|
||||
{
|
||||
public DateTime StartTime;
|
||||
public string Path;
|
||||
public System.IO.BinaryWriter Log;
|
||||
}
|
||||
static StatLogger m_statLog = null;
|
||||
static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
|
||||
static string m_statsDir = String.Empty;
|
||||
static Object m_statLockObject = new Object();
|
||||
private void LogSimStats(SimStats stats)
|
||||
{
|
||||
SimStatsPacket pack = new SimStatsPacket();
|
||||
pack.Region = new SimStatsPacket.RegionBlock();
|
||||
pack.Region.RegionX = stats.RegionX;
|
||||
pack.Region.RegionY = stats.RegionY;
|
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pack.Region.RegionFlags = stats.RegionFlags;
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pack.Region.ObjectCapacity = stats.ObjectCapacity;
|
||||
//pack.Region = //stats.RegionBlock;
|
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pack.Stat = stats.StatsBlock;
|
||||
pack.Header.Reliable = false;
|
||||
|
||||
// note that we are inside the reporter lock when called
|
||||
DateTime now = DateTime.Now;
|
||||
|
||||
// hide some time information into the packet
|
||||
pack.Header.Sequence = (uint)now.Ticks;
|
||||
|
||||
lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
|
||||
{
|
||||
try
|
||||
{
|
||||
if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
|
||||
{
|
||||
// First log file or time has expired, start writing to a new log file
|
||||
if (m_statLog != null && m_statLog.Log != null)
|
||||
{
|
||||
m_statLog.Log.Close();
|
||||
}
|
||||
m_statLog = new StatLogger();
|
||||
m_statLog.StartTime = now;
|
||||
m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||
+ String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
|
||||
m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
|
||||
}
|
||||
|
||||
// Write the serialized data to disk
|
||||
if (m_statLog != null && m_statLog.Log != null)
|
||||
m_statLog.Log.Write(pack.ToBytes());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("statistics gathering failed: " + ex.Message, ex);
|
||||
if (m_statLog != null && m_statLog.Log != null)
|
||||
{
|
||||
m_statLog.Log.Close();
|
||||
}
|
||||
m_statLog = null;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
@@ -628,45 +561,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
if (m_regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||
while (true)
|
||||
{
|
||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
|
||||
if (response == "no")
|
||||
{
|
||||
// Create a new estate
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, true);
|
||||
|
||||
m_regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", m_regInfo.EstateSettings.EstateName);
|
||||
m_regInfo.EstateSettings.Save();
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
||||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
|
||||
|
||||
if (m_storageManager.EstateDataStore.LinkRegion(m_regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Region Settings
|
||||
@@ -771,38 +665,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
||||
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
||||
|
||||
#region BinaryStats
|
||||
|
||||
try
|
||||
{
|
||||
IConfig statConfig = m_config.Configs["Statistics.Binary"];
|
||||
if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
|
||||
{
|
||||
if (statConfig.Contains("collect_region_stats"))
|
||||
{
|
||||
if (statConfig.GetBoolean("collect_region_stats"))
|
||||
{
|
||||
// if enabled, add us to the event. If not enabled, I won't get called
|
||||
StatsReporter.OnSendStatsResult += LogSimStats;
|
||||
}
|
||||
}
|
||||
if (statConfig.Contains("region_stats_period_seconds"))
|
||||
{
|
||||
m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
|
||||
}
|
||||
if (statConfig.Contains("stats_dir"))
|
||||
{
|
||||
m_statsDir = statConfig.GetString("stats_dir");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// if it doesn't work, we don't collect anything
|
||||
}
|
||||
|
||||
#endregion BinaryStats
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -1844,33 +1706,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a terrain texture for this scene
|
||||
/// </summary>
|
||||
public void CreateTerrainTexture()
|
||||
{
|
||||
//create a texture asset of the terrain
|
||||
IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>();
|
||||
|
||||
// Cannot create a map for a nonexistant heightmap yet.
|
||||
if (Heightmap == null)
|
||||
return;
|
||||
|
||||
if (terrain == null)
|
||||
return;
|
||||
|
||||
byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
|
||||
if (data != null)
|
||||
{
|
||||
IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
|
||||
|
||||
if (mapModule != null)
|
||||
mapModule.RegenerateMaptile(data);
|
||||
else
|
||||
m_log.DebugFormat("[SCENE]: MapModule is null, can't save maptile");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Load Land
|
||||
@@ -1929,7 +1764,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
AddRestoredSceneObject(group, true, true);
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted;
|
||||
rootPart.Flags &= ~PrimFlags.Scripted;
|
||||
rootPart.TrimPermissions();
|
||||
group.CheckSculptAndLoad();
|
||||
//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
@@ -2248,7 +2083,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
foreach (SceneObjectPart part in group.Children.Values)
|
||||
{
|
||||
if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0))
|
||||
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
|
||||
{
|
||||
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
||||
}
|
||||
@@ -2761,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!VerifyClient(aCircuit, ep, out vialogin))
|
||||
{
|
||||
// uh-oh, this is fishy
|
||||
m_log.WarnFormat("[Scene]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
|
||||
m_log.WarnFormat("[SCENE]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
|
||||
client.AgentId, client.SessionId, ep.ToString());
|
||||
try
|
||||
{
|
||||
@@ -2769,13 +2604,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
|
||||
m_log.DebugFormat("[SCENE]: Exception while closing aborted client: {0}", e.StackTrace);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
|
||||
m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
|
||||
|
||||
ScenePresence sp = CreateAndAddScenePresence(client);
|
||||
if (aCircuit != null)
|
||||
@@ -2804,7 +2639,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Do the verification here
|
||||
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
|
||||
{
|
||||
m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[SCENE]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||
vialogin = true;
|
||||
IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
|
||||
if (userVerification != null && ep != null)
|
||||
@@ -2814,11 +2649,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!userVerification.VerifyClient(aCircuit, /*ep.Address.ToString() */ addr.ToString()))
|
||||
{
|
||||
// uh-oh, this is fishy
|
||||
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned false", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[SCENE]: User Client Verification for {0} {1} in {2} returned false", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[SCENE]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2849,7 +2684,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
|
||||
m_log.DebugFormat("[SCENE]: Exception while closing aborted client: {0}", e.StackTrace);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -2879,7 +2714,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRegionHandShakeReply += SendLayerData;
|
||||
client.OnUnackedTerrain += TerrainUnAcked;
|
||||
}
|
||||
|
||||
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
|
||||
@@ -2919,8 +2753,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
|
||||
client.OnObjectOwner += ObjectOwner;
|
||||
}
|
||||
@@ -3011,7 +2844,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRegionHandShakeReply -= SendLayerData;
|
||||
client.OnUnackedTerrain -= TerrainUnAcked;
|
||||
}
|
||||
|
||||
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
|
||||
@@ -3050,7 +2882,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
client.OnRedo -= m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
||||
client.OnObjectSaleInfo -= ObjectSaleInfo;
|
||||
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
|
||||
client.OnObjectOwner -= ObjectOwner;
|
||||
}
|
||||
@@ -4625,23 +4456,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
client.SendRegionHandle(regionID, handle);
|
||||
}
|
||||
|
||||
public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
|
||||
{
|
||||
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
||||
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
|
||||
}
|
||||
|
||||
public void SetRootAgentScene(UUID agentID)
|
||||
{
|
||||
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
|
||||
if (inv == null)
|
||||
return;
|
||||
|
||||
inv.SetRootAgentScene(agentID, this);
|
||||
|
||||
EventManager.TriggerSetRootAgentScene(agentID, this);
|
||||
}
|
||||
|
||||
public bool NeedSceneCacheClear(UUID agentID)
|
||||
{
|
||||
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
|
||||
@@ -4651,184 +4465,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return inv.NeedSceneCacheClear(agentID, this);
|
||||
}
|
||||
|
||||
public void ObjectSaleInfo(IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
if (part == null || part.ParentGroup == null)
|
||||
return;
|
||||
|
||||
if (part.ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
part = part.ParentGroup.RootPart;
|
||||
|
||||
part.ObjectSaleType = saleType;
|
||||
part.SalePrice = salePrice;
|
||||
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
part.GetProperties(client);
|
||||
}
|
||||
|
||||
public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID,
|
||||
uint localID, byte saleType)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
if (part.ParentGroup == null)
|
||||
return false;
|
||||
|
||||
SceneObjectGroup group = part.ParentGroup;
|
||||
|
||||
switch (saleType)
|
||||
{
|
||||
case 1: // Sell as original (in-place sale)
|
||||
uint effectivePerms=group.GetEffectivePermissions();
|
||||
|
||||
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
|
||||
{
|
||||
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
|
||||
return false;
|
||||
}
|
||||
|
||||
group.SetOwnerId(remoteClient.AgentId);
|
||||
group.SetRootPartOwner(part, remoteClient.AgentId,
|
||||
remoteClient.ActiveGroupId);
|
||||
|
||||
List<SceneObjectPart> partList =
|
||||
new List<SceneObjectPart>(group.Children.Values);
|
||||
|
||||
if (Permissions.PropagatePermissions())
|
||||
{
|
||||
foreach (SceneObjectPart child in partList)
|
||||
{
|
||||
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
|
||||
child.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
child.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
|
||||
part.ObjectSaleType = 0;
|
||||
part.SalePrice = 10;
|
||||
|
||||
group.HasGroupChanged = true;
|
||||
part.GetProperties(remoteClient);
|
||||
part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
group.ResumeScripts();
|
||||
part.ScheduleFullUpdate();
|
||||
|
||||
break;
|
||||
|
||||
case 2: // Sell a copy
|
||||
|
||||
|
||||
Vector3 inventoryStoredPosition = new Vector3
|
||||
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: group.AbsolutePosition.X)
|
||||
,
|
||||
(group.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? 250
|
||||
: group.AbsolutePosition.X,
|
||||
group.AbsolutePosition.Z);
|
||||
|
||||
Vector3 originalPosition = group.AbsolutePosition;
|
||||
|
||||
group.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
|
||||
group.AbsolutePosition = originalPosition;
|
||||
|
||||
uint perms=group.GetEffectivePermissions();
|
||||
|
||||
if ((perms & (uint)PermissionMask.Transfer) == 0)
|
||||
{
|
||||
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
|
||||
return false;
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
group.GetPartName(localID),
|
||||
group.GetPartDescription(localID),
|
||||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(sceneObjectXml),
|
||||
group.OwnerID);
|
||||
AssetService.Store(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.CreatorId = part.CreatorID.ToString();
|
||||
|
||||
item.ID = UUID.Random();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = categoryID;
|
||||
|
||||
uint nextPerms=(perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
|
||||
item.BasePermissions = perms & part.NextOwnerMask;
|
||||
item.CurrentPermissions = perms & part.NextOwnerMask;
|
||||
item.NextPermissions = part.NextOwnerMask;
|
||||
item.EveryOnePermissions = part.EveryoneMask &
|
||||
part.NextOwnerMask;
|
||||
item.GroupPermissions = part.GroupMask &
|
||||
part.NextOwnerMask;
|
||||
item.CurrentPermissions |= 16; // Slam!
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
if (InventoryService.AddItem(item))
|
||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
else
|
||||
{
|
||||
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Sell contents
|
||||
List<UUID> invList = part.Inventory.GetInventoryList();
|
||||
|
||||
bool okToSell = true;
|
||||
|
||||
foreach (UUID invID in invList)
|
||||
{
|
||||
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
|
||||
if ((item1.CurrentPermissions &
|
||||
(uint)PermissionMask.Transfer) == 0)
|
||||
{
|
||||
okToSell = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!okToSell)
|
||||
{
|
||||
m_dialogModule.SendAlertToUser(
|
||||
remoteClient, "This item's inventory doesn't appear to be for sale");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (invList.Count > 0)
|
||||
MoveTaskInventoryItems(remoteClient.AgentId, part.Name,
|
||||
part, invList);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void CleanTempObjects()
|
||||
{
|
||||
List<EntityBase> objs = GetEntities();
|
||||
@@ -4969,7 +4605,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
// turn the proxy non-physical, which also stops its client-side interpolation
|
||||
bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0);
|
||||
bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
|
||||
if (wasUsingPhysics)
|
||||
{
|
||||
jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
|
||||
|
||||
@@ -1588,9 +1588,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void aggregateScriptEvents()
|
||||
{
|
||||
uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
|
||||
PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
|
||||
|
||||
scriptEvents aggregateScriptEvents=0;
|
||||
scriptEvents aggregateScriptEvents = 0;
|
||||
|
||||
lockPartsForRead(true);
|
||||
{
|
||||
@@ -1600,7 +1600,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (part == null)
|
||||
continue;
|
||||
if (part != RootPart)
|
||||
part.ObjectFlags = objectflagupdate;
|
||||
part.Flags = objectflagupdate;
|
||||
aggregateScriptEvents |= part.AggregateScriptEvents;
|
||||
|
||||
}
|
||||
|
||||
@@ -1348,7 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void AddFlag(PrimFlags flag)
|
||||
{
|
||||
// PrimFlags prevflag = Flags;
|
||||
if ((ObjectFlags & (uint) flag) == 0)
|
||||
if ((Flags & flag) == 0)
|
||||
{
|
||||
//m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
|
||||
Flags |= flag;
|
||||
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
dupe.Velocity = new Vector3(0, 0, 0);
|
||||
dupe.Acceleration = new Vector3(0, 0, 0);
|
||||
dupe.AngularVelocity = new Vector3(0, 0, 0);
|
||||
dupe.ObjectFlags = ObjectFlags;
|
||||
dupe.Flags = Flags;
|
||||
|
||||
dupe._ownershipCost = _ownershipCost;
|
||||
dupe._objectSaleType = _objectSaleType;
|
||||
@@ -1675,7 +1675,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
|
||||
}
|
||||
|
||||
bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
|
||||
bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
|
||||
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
}
|
||||
|
||||
@@ -4299,9 +4299,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD)
|
||||
{
|
||||
bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0);
|
||||
bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0);
|
||||
bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
|
||||
bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
|
||||
bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
|
||||
bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0);
|
||||
bool wasVD = VolumeDetectActive;
|
||||
|
||||
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
|
||||
|
||||
@@ -905,7 +905,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_grouptitle = gm.GetGroupTitle(m_uuid);
|
||||
|
||||
m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
m_scene.SetRootAgentScene(m_uuid);
|
||||
|
||||
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
|
||||
|
||||
// Moved this from SendInitialData to ensure that m_appearance is initialized
|
||||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||
|
||||
Reference in New Issue
Block a user