Clean up. Added GridManager and teleport between regions/sims.

This commit is contained in:
MW
2007-02-02 17:23:56 +00:00
parent f5398c7260
commit e75e6f426b
11 changed files with 733 additions and 450 deletions

View File

@@ -38,11 +38,12 @@ using System.IO;
using Axiom.MathLib;
using log4net;
namespace Second_server {
namespace OpenSim
{
/// <summary>
/// Description of MainForm.
/// </summary>
public partial class Controller : Server_callback {
public partial class Controller : ServerCallback {
@@ -54,51 +55,79 @@ namespace Second_server {
}
public Server server;
private Agent_Manager agent_man;
private Prim_manager prim_man;
private Texture_manager texture_man;
private Asset_manager asset_man;
private Login_manager login_man; //built in login server
public Logon _login;
private AgentManager Agent_Manager;
private PrimManager Prim_Manager;
private TextureManager Texture_Manager;
private AssetManager Asset_Manager;
private GridManager Grid_Manager;
private LoginManager Login_Manager; //built in login server
private ulong time; //ticks
private Timer timer1 = new Timer();
public Controller() {
_login=new Logon(); // should create a list for these.
server = new Server( this );
agent_man = new Agent_Manager( this.server );
prim_man = new Prim_manager( this.server );
texture_man = new Texture_manager( this.server );
asset_man = new Asset_manager( this.server );
prim_man.agent_man = agent_man;
agent_man.prim_man = prim_man;
login_man = new Login_manager(); // startup
login_man.startup(); // login server
timer1.Enabled = true;
Agent_Manager = new AgentManager( this.server );
Prim_Manager = new PrimManager( this.server );
Texture_Manager = new TextureManager( this.server );
Asset_Manager = new AssetManager( this.server );
Prim_Manager.Agent_Manager = Agent_Manager;
Agent_Manager.Prim_Manager = Prim_Manager;
Grid_Manager=new GridManager(this.server,Agent_Manager);
if(Globals.Instance.LoginSever)
{
Console.WriteLine("Starting login Server");
Login_Manager = new LoginManager(_login); // startup
Login_Manager.Startup(); // login server
}
timer1.Enabled = true;
timer1.Interval = 200;
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
}
public void main_callback( Packet pack, User_Agent_info User_info ) {
if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
System.Console.WriteLine(pack.Type);
public void MainCallback( Packet pack, User_Agent_info User_info ) {
//System.Console.WriteLine(pack.Type);
if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
// System.Console.WriteLine(pack.Type);
//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
}
if( pack.Type == PacketType.AgentSetAppearance ) {
System.Console.WriteLine(pack);
// System.Console.WriteLine(pack);
//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
}
if(pack.Type== PacketType.MapBlockRequest)
{
//int MinX, MinY, MaxX, MaxY;
MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack;
this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY);
}
if(pack.Type== PacketType.CloseCircuit)
{
this.Agent_Manager.RemoveAgent(User_info);
}
if(pack.Type== PacketType.MapLayerRequest)
{
this.Grid_Manager.RequestMapLayer(User_info);
}
if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest))
{
TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack;
this.Grid_Manager.RequestTeleport(User_info,Request);
}
if( pack.Type == PacketType.TransferRequest ) {
TransferRequestPacket tran = (TransferRequestPacket)pack;
LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 );
if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) {
//System.Console.WriteLine(pack);
//System.Console.WriteLine(tran.TransferInfo.TransferID);
asset_man.add_request( User_info, id, tran );
//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
Asset_Manager.AddRequest( User_info, id, tran );
}
}
@@ -111,23 +140,23 @@ namespace Second_server {
}
if( pack.Type == PacketType.CompleteAgentMovement ) {
// new client
agent_man.Agent_join( User_info );
Agent_Manager.AgentJoin( User_info );
}
if( pack.Type == PacketType.RequestImage ) {
RequestImagePacket image_req = (RequestImagePacket)pack;
for( int i = 0; i < image_req.RequestImage.Length; i++ ) {
this.texture_man.add_request( User_info, image_req.RequestImage[ i ].Image );
this.Texture_Manager.AddRequest( User_info, image_req.RequestImage[ i ].Image );
}
}
if( pack.Type == PacketType.RegionHandshakeReply ) {
//recieved regionhandshake so can now start sending info
agent_man.send_intial_data( User_info );
Agent_Manager.SendInitialData( User_info );
//this.setuptemplates("objectupate164.dat",User_info,false);
}
if( pack.Type == PacketType.ObjectAdd ) {
ObjectAddPacket ad = (ObjectAddPacket)pack;
prim_man.create_prim( User_info, ad.ObjectData.RayEnd, ad );
Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad );
//this.send_prim(User_info,ad.ObjectData.RayEnd, ad);
}
if( pack.Type == PacketType.ObjectPosition ) {
@@ -141,46 +170,55 @@ namespace Second_server {
if( mupd.ObjectData[ i ].Type == 9 ) //change position
{
libsecondlife.LLVector3 pos = new LLVector3( mupd.ObjectData[ i ].Data, 0 );
prim_man.update_prim_position( User_info, pos.X, pos.Y, pos.Z, mupd.ObjectData[ i ].ObjectLocalID );
// libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,12,true);
Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,false ,libsecondlife.LLQuaternion.Identity);
//should update stored position of the prim
}
else if( mupd.ObjectData[ i ].Type == 10 )
{
//System.Console.WriteLine(mupd.ObjectData[ i ].Type);
//System.Console.WriteLine(mupd);
libsecondlife.LLVector3 pos = new LLVector3(100,100,22);
libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,0,true);
Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,true ,rot);
}
}
}
if( pack.Type == PacketType.AgentWearablesRequest ) {
agent_man.send_intial_avatar_apper( User_info );
Agent_Manager.SendIntialAvatarAppearance( User_info );
}
if( pack.Type == PacketType.AgentUpdate ) {
AgentUpdatePacket ag = (AgentUpdatePacket)pack;
uint mask = ag.AgentData.ControlFlags & ( 1 );
Avatar_data m_av = agent_man.Get_Agent( User_info.AgentID );
AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID );
if( m_av != null ) {
if( m_av.started ) {
if( m_av.Started ) {
if( mask == ( 1 ) ) {
if( !m_av.walk ) {
if( !m_av.Walk ) {
//start walking
agent_man.send_move_command( User_info, false, m_av.pos.X, m_av.pos.Y, m_av.pos.Z, 0, ag.AgentData.BodyRotation );
Agent_Manager.SendMoveCommand( User_info, false, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation );
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3( 1, 0, 0 );
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion( ag.AgentData.BodyRotation.W, ag.AgentData.BodyRotation.X, ag.AgentData.BodyRotation.Y, ag.AgentData.BodyRotation.Z );
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
direc = direc * ( ( 0.03f ) * 128f );
m_av.vel.X = direc.x;
m_av.vel.Y = direc.y;
m_av.vel.Z = direc.z;
m_av.walk = true;
m_av.Velocity.X = direc.x;
m_av.Velocity.Y = direc.y;
m_av.Velocity.Z = direc.z;
m_av.Walk = true;
}
}
else {
if( m_av.walk ) {
if( m_av.Walk ) {
//walking but key not pressed so need to stop
agent_man.send_move_command( User_info, true, m_av.pos.X, m_av.pos.Y, m_av.pos.Z, 0, ag.AgentData.BodyRotation );
m_av.walk = false;
m_av.vel.X = 0;
m_av.vel.Y = 0;
m_av.vel.Z = 0;
Agent_Manager.SendMoveCommand( User_info, true, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation );
m_av.Walk = false;
m_av.Velocity.X = 0;
m_av.Velocity.Y = 0;
m_av.Velocity.Z = 0;
}
}
}
@@ -205,25 +243,52 @@ namespace Second_server {
else if( comp[ 0 ] == "veloc" ) {
}
else {
agent_man.send_chat_message( User_info, line );
Agent_Manager.SendChatMessage( User_info, line );
}
}
}
}
public void new_user( User_Agent_info User_info ) {
Console.WriteLine( "new user - {0} - has joined [session {1}]", User_info.AgentID.ToString(), User_info.SessionID.ToString() );
agent_man.New_Agent( User_info );
public void NewUserCallback( User_Agent_info UserInfo ) {
Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode);
string first,last;
lock(_login)
{
first=_login.first;
last=_login.last;
//should get agentid and sessionid so they can be checked.
}
Agent_Manager.NewAgent( UserInfo ,first,last);
//now because of the lack of Global account management (User server etc)
//we need to reset the names back to default incase a teleport happens
//which will not have a Login name set, so they will use default names
lock(_login)
{
_login.first="Test";
_login.last="User";
}
}
public void error( string text ) {
public void ErrorCallback( string text ) {
Console.WriteLine( "error report: {0}", text );
}
void Timer1Tick( object sender, System.EventArgs e ) {
this.time++;
agent_man.tick();
texture_man.Do_work( time );
Agent_Manager.UpdatePositions();
Texture_Manager.DoWork( time );
}
}
}
public class Logon
{
public string first="Test";
public string last="User";
public LLUUID Agent;
public LLUUID Session;
public Logon()
{
}
}
}