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Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
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//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
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scene.EventManager.OnNewClient += OnNewClient;
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// scene.EventManager.OnNewClient += OnNewClient;
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// TODO: Leaving these open, or closing them when we
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// become a child is incorrect. It messes up TP in a big
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@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// circuit is there.
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
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#endregion
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private void OnNewClient(IClientAPI client)
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{
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//client.OnLogout += ClientClosed;
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}
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// private void ClientClosed(IClientAPI client)
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// {
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// ClientClosed(client.AgentId);
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// }
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private void ClientClosed(UUID agentID, Scene scene)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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