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Intermediate commit. Sill errors.
Merge branch 'master' into careminster Conflicts: OpenSim/Data/SQLite/SQLiteUserProfilesData.cs OpenSim/Framework/RegionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Services/UserProfilesService/UserProfilesService.cs
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@@ -26,13 +26,23 @@
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*/
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using System;
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using System.Collections;
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using System.Net;
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using System.Reflection;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Messages.Linden;
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using OpenMetaverse.Packets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.ClientStack.Linden;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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@@ -44,11 +54,28 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
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[TestFixture]
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public class GroupsModuleTests : OpenSimTestCase
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{
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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uint port = 9999;
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uint sslPort = 9998;
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// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
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// variables and the VM is not restarted between tests.
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MainServer.RemoveHttpServer(port);
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BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
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MainServer.AddHttpServer(server);
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MainServer.Instance = server;
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}
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[Test]
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public void TestBasic()
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public void TestSendAgentGroupDataUpdate()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// TestHelpers.EnableLogging();
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TestScene scene = new SceneHelpers().SetupScene();
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IConfigSource configSource = new IniConfigSource();
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@@ -56,8 +83,40 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
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config.Set("Enabled", true);
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config.Set("Module", "GroupsModule");
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config.Set("DebugEnabled", true);
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GroupsModule gm = new GroupsModule();
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EventQueueGetModule eqgm = new EventQueueGetModule();
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// We need a capabilities module active so that adding the scene presence creates an event queue in the
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// EventQueueGetModule
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SceneHelpers.SetupSceneModules(
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scene, configSource, new object[] { new MockGroupsServicesConnector() });
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scene, configSource, gm, new MockGroupsServicesConnector(), new CapabilitiesModule(), eqgm);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseStem("1"));
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gm.SendAgentGroupDataUpdate(sp.ControllingClient);
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Hashtable eventsResponse = eqgm.GetEvents(UUID.Zero, sp.UUID);
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Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
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// Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
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OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]);
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OSDArray eventsOsd = (OSDArray)rawOsd["events"];
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bool foundUpdate = false;
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foreach (OSD osd in eventsOsd)
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{
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OSDMap eventOsd = (OSDMap)osd;
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if (eventOsd["message"] == "AgentGroupDataUpdate")
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foundUpdate = true;
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}
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Assert.That(foundUpdate, Is.True, "Did not find AgentGroupDataUpdate in response");
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// TODO: More checking of more actual event data.
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}
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}
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}
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@@ -216,9 +216,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
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// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
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// Warn level because the region cannot be used while logins are disabled
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m_log.WarnFormat(
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"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
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// Putting this out to console to make it eye-catching for people who are running OpenSimulator
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// without info log messages enabled. Making this a warning is arguably misleading since it isn't a
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// warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
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// Arguably, log4net needs a status log level (like Apache).
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MainConsole.Instance.OutputFormat("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
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}
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m_scene.SceneGridService.InformNeighborsThatRegionisUp(
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@@ -321,9 +321,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
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Assert.That(
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npc.AbsolutePosition,
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Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
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// Assert.That(
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// npc.AbsolutePosition,
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// Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
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m_npcMod.Stand(npc.UUID, m_scene);
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@@ -335,7 +335,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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public void TestSitAndStandWithNoSitTarget()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// TestHelpers.EnableLogging();
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
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@@ -353,13 +353,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
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// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
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// default avatar.
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// Curiously, Vector3.ToString() will not display the last two places of the float. For example,
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// printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
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// We should really be using the NPC size but this would mean preserving the physics actor since it is
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// removed on sit.
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Assert.That(
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npc.AbsolutePosition,
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2)));
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m_npcMod.Stand(npc.UUID, m_scene);
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