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* refactor: move code to send a dialog to a user from scene to DialogModule
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@@ -79,6 +79,21 @@ namespace OpenSim.Region.Environment.Interfaces
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/// <param name="message"></param>
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void SendGeneralAlert(string message);
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/// <summary>
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/// Send a dialog box to a particular user.
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/// </summary>
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/// <param name="avatarID"></param>
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/// <param name="objectName"></param>
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/// <param name="objectID"></param>
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/// <param name="ownerID"></param>
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/// <param name="message"></param>
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/// <param name="textureID"></param>
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/// <param name="ch"></param>
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/// <param name="buttonlabels"></param>
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void SendDialogToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID,
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string message, UUID textureID, int ch, string[] buttonlabels);
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/// <summary>
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/// Send a notification to all users in the scene. This notification should remain around until the
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/// user explicitly dismisses it.
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