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https://github.com/opensim/opensim.git
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* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
This commit is contained in:
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OpenSim/Framework/Parallel.cs
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207
OpenSim/Framework/Parallel.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Provides helper methods for parallelizing loops
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/// </summary>
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public static class Parallel
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{
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private static readonly int processorCount = System.Environment.ProcessorCount;
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/// <summary>
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/// Executes a for loop in which iterations may run in parallel
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/// </summary>
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/// <param name="fromInclusive">The loop will be started at this index</param>
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/// <param name="toExclusive">The loop will be terminated before this index is reached</param>
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/// <param name="body">Method body to run for each iteration of the loop</param>
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public static void For(int fromInclusive, int toExclusive, Action<int> body)
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{
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For(processorCount, fromInclusive, toExclusive, body);
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}
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/// <summary>
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/// Executes a for loop in which iterations may run in parallel
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/// </summary>
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/// <param name="threadCount">The number of concurrent execution threads to run</param>
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/// <param name="fromInclusive">The loop will be started at this index</param>
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/// <param name="toExclusive">The loop will be terminated before this index is reached</param>
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/// <param name="body">Method body to run for each iteration of the loop</param>
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public static void For(int threadCount, int fromInclusive, int toExclusive, Action<int> body)
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{
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int counter = threadCount;
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AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
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Exception exception = null;
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--fromInclusive;
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for (int i = 0; i < threadCount; i++)
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{
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ThreadPool.QueueUserWorkItem(
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delegate(object o)
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{
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int threadIndex = (int)o;
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while (exception == null)
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{
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int currentIndex = Interlocked.Increment(ref fromInclusive);
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if (currentIndex >= toExclusive)
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break;
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try { body(currentIndex); }
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catch (Exception ex) { exception = ex; break; }
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}
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if (Interlocked.Decrement(ref counter) == 0)
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threadFinishEvent.Set();
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}, i
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);
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}
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threadFinishEvent.WaitOne();
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if (exception != null)
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throw new Exception(exception.Message, exception);
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}
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/// <summary>
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/// Executes a foreach loop in which iterations may run in parallel
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/// </summary>
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/// <typeparam name="T">Object type that the collection wraps</typeparam>
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/// <param name="enumerable">An enumerable collection to iterate over</param>
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/// <param name="body">Method body to run for each object in the collection</param>
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public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
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{
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ForEach<T>(processorCount, enumerable, body);
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}
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/// <summary>
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/// Executes a foreach loop in which iterations may run in parallel
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/// </summary>
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/// <typeparam name="T">Object type that the collection wraps</typeparam>
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/// <param name="threadCount">The number of concurrent execution threads to run</param>
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/// <param name="enumerable">An enumerable collection to iterate over</param>
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/// <param name="body">Method body to run for each object in the collection</param>
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public static void ForEach<T>(int threadCount, IEnumerable<T> enumerable, Action<T> body)
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{
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int counter = threadCount;
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AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
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IEnumerator<T> enumerator = enumerable.GetEnumerator();
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Exception exception = null;
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for (int i = 0; i < threadCount; i++)
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{
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ThreadPool.QueueUserWorkItem(
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delegate(object o)
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{
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int threadIndex = (int)o;
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while (exception == null)
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{
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T entry;
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lock (enumerator)
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{
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if (!enumerator.MoveNext())
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break;
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entry = (T)enumerator.Current; // Explicit typecast for Mono's sake
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}
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try { body(entry); }
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catch (Exception ex) { exception = ex; break; }
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}
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if (Interlocked.Decrement(ref counter) == 0)
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threadFinishEvent.Set();
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}, i
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);
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}
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threadFinishEvent.WaitOne();
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if (exception != null)
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throw new Exception(exception.Message, exception);
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}
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/// <summary>
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/// Executes a series of tasks in parallel
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/// </summary>
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/// <param name="actions">A series of method bodies to execute</param>
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public static void Invoke(params Action[] actions)
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{
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Invoke(processorCount, actions);
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}
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/// <summary>
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/// Executes a series of tasks in parallel
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/// </summary>
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/// <param name="threadCount">The number of concurrent execution threads to run</param>
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/// <param name="actions">A series of method bodies to execute</param>
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public static void Invoke(int threadCount, params Action[] actions)
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{
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int counter = threadCount;
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AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
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int index = -1;
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Exception exception = null;
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for (int i = 0; i < threadCount; i++)
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{
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ThreadPool.QueueUserWorkItem(
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delegate(object o)
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{
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int threadIndex = (int)o;
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while (exception == null)
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{
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int currentIndex = Interlocked.Increment(ref index);
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if (currentIndex >= actions.Length)
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break;
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try { actions[currentIndex](); }
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catch (Exception ex) { exception = ex; break; }
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}
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if (Interlocked.Decrement(ref counter) == 0)
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threadFinishEvent.Set();
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}, i
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);
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}
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threadFinishEvent.WaitOne();
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if (exception != null)
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throw new Exception(exception.Message, exception);
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}
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}
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}
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