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https://github.com/opensim/opensim.git
synced 2026-08-01 22:26:09 +08:00
* Experiment in Zerocoding.
This commit is contained in:
@@ -1007,6 +1007,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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patches[0] = patchx + 0 + patchy * 16;
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Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
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layerpack.Header.Zerocoded = true;
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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}
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catch (Exception e)
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@@ -1230,6 +1231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = localID;
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kill.Header.Reliable = false;
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kill.Header.Zerocoded = true;
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OutPacket(kill, ThrottleOutPacketType.Task);
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}
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@@ -1329,6 +1331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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count++;
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if (i == MAX_ITEMS_PER_PACKET)
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{
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descend.Header.Zerocoded = true;
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OutPacket(descend, ThrottleOutPacketType.Asset);
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if ((items.Count - count) > 0)
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@@ -1351,6 +1354,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (i < MAX_ITEMS_PER_PACKET)
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{
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OutPacket(descend, ThrottleOutPacketType.Asset);
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}
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}
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@@ -1359,7 +1363,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (fetchFolders)
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{
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InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
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if (folders.Count < MAX_ITEMS_PER_PACKET)
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{
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descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
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@@ -1424,6 +1428,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
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{
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InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
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descend.Header.Zerocoded = true;
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descend.AgentData.AgentID = AgentId;
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descend.AgentData.OwnerID = ownerID;
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descend.AgentData.FolderID = folderID;
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@@ -1472,7 +1477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
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FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
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FULL_MASK_PERMISSIONS);
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inventoryReply.Header.Zerocoded = true;
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OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
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}
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@@ -1527,7 +1532,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID,
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FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
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FULL_MASK_PERMISSIONS);
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bulkUpdate.Header.Zerocoded = true;
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OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
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}
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@@ -1575,7 +1580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
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FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
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FULL_MASK_PERMISSIONS);
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InventoryReply.Header.Zerocoded = true;
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OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
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}
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@@ -1588,7 +1593,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
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remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
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remove.InventoryData[0].ItemID = itemID;
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remove.Header.Zerocoded = true;
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OutPacket(remove, ThrottleOutPacketType.Asset);
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}
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@@ -1754,6 +1759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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preSound.DataBlock[0].ObjectID = objectID;
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preSound.DataBlock[0].OwnerID = ownerID;
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preSound.DataBlock[0].SoundID = soundID;
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preSound.Header.Zerocoded = true;
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OutPacket(preSound, ThrottleOutPacketType.Task);
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}
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@@ -1765,7 +1771,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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sound.DataBlock.OwnerID = ownerID;
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sound.DataBlock.Gain = gain;
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sound.DataBlock.Flags = flags;
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OutPacket(sound, ThrottleOutPacketType.Task);
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}
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@@ -1802,6 +1808,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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viewertime.TimeInfo.SecPerYear = SecondsPerYear;
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viewertime.TimeInfo.SunPhase = OrbitalPosition;
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viewertime.Header.Reliable = false;
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viewertime.Header.Zerocoded = true;
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OutPacket(viewertime, ThrottleOutPacketType.Task);
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}
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@@ -1991,7 +1998,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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objupdate.Header.Zerocoded = true;
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OutPacket(objupdate, ThrottleOutPacketType.Task);
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}
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@@ -2017,7 +2024,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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terse.Header.Reliable = false;
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terse.Header.Zerocoded = true;
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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@@ -2042,6 +2049,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ib.Prey = -1;
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loc.Index = ib;
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loc.Header.Reliable = false;
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loc.Header.Zerocoded = true;
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OutPacket(loc, ThrottleOutPacketType.Task);
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}
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@@ -2068,7 +2076,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
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attach.ObjectData[0].ObjectLocalID = localID;
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attach.ObjectData[0].Rotation = rotation;
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attach.Header.Zerocoded = true;
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OutPacket(attach, ThrottleOutPacketType.Task);
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}
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@@ -2153,7 +2161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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outPacket.ObjectData[0].TextureAnim = textureanim;
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}
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outPacket.Header.Zerocoded = true;
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OutPacket(outPacket, ThrottleOutPacketType.Task);
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}
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@@ -2175,6 +2183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow...
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terse.Header.Reliable = false;
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terse.Header.Zerocoded = true;
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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@@ -2188,6 +2197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
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terse.Header.Reliable = false;
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terse.Header.Zerocoded = true;
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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@@ -2320,6 +2330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
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packet.ParcelData.Data = data;
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packet.ParcelData.SequenceID = sequence_id;
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packet.Header.Zerocoded = true;
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendLandProperties(IClientAPI remote_client,int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
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@@ -2405,6 +2416,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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landData.selectedPrims;
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updatePacket.ParcelData.UserLocation = landData.userLocation;
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updatePacket.ParcelData.UserLookAt = landData.userLookAt;
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updatePacket.Header.Zerocoded = true;
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remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
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}
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@@ -2426,6 +2438,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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replyPacket.List = list.ToArray();
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replyPacket.Header.Zerocoded = true;
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this.OutPacket((Packet)replyPacket, ThrottleOutPacketType.Task);
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}
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@@ -2464,6 +2477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ObjectIDs.RemoveAt(0);
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}
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pack.Data = data;
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pack.Header.Zerocoded = true;
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this.OutPacket((Packet)pack, ThrottleOutPacketType.Task);
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}
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}
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@@ -2508,7 +2522,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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pack.Data = dataBlock;
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}
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pack.Header.Zerocoded = true;
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this.OutPacket(pack, ThrottleOutPacketType.Task);
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}
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@@ -3001,6 +3015,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Temporarily throw these packets on to the wind queue, so we can identify whether these
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// are somehow the source of the packet bloat.
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cachedresp.Header.Zerocoded = true;
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OutPacket(cachedresp, ThrottleOutPacketType.Wind);
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return true;
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}
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@@ -3203,6 +3218,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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mapReply.LayerData[0].Top = 30000;
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mapReply.LayerData[0].Right = 30000;
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
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mapReply.Header.Zerocoded = true;
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OutPacket(mapReply, ThrottleOutPacketType.Land);
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}
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