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You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
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@@ -91,7 +91,7 @@ namespace OpenSim.Region.Capabilities
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string capsBase = "/CAPS/" + m_capsObjectPath;
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httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
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}
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/// <summary>
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///
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/// </summary>
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@@ -172,6 +172,7 @@ namespace OpenSim.Framework.Interfaces
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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void SendKillObject(ulong regionHandle, uint avatarLocalID);
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void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
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@@ -104,6 +104,7 @@ namespace OpenSim.Framework
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public virtual void OutPacket(Packet newPack){}
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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