fix drop on delayed events processing

This commit is contained in:
UbitUmarov
2016-07-17 14:15:46 +01:00
parent 442b272228
commit e881562d34
3 changed files with 143 additions and 58 deletions

View File

@@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack.Linden
new List<Hashtable>();
private Dictionary<UUID, aPollResponse> responses =
new Dictionary<UUID, aPollResponse>();
private HashSet<UUID> dropedResponses = new HashSet<UUID>();
private Scene m_scene;
private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
@@ -237,7 +238,14 @@ namespace OpenSim.Region.ClientStack.Linden
}
};
Drop = (x, y) => { lock (responses) responses.Remove(x); };
Drop = (x, y) =>
{
lock (responses)
{
responses.Remove(x);
dropedResponses.Add(x);
}
};
GetEvents = (x, y) =>
{
@@ -307,52 +315,71 @@ namespace OpenSim.Region.ClientStack.Linden
if(m_scene.ShuttingDown)
return;
if (requestinfo.send503)
{
response = new Hashtable();
response["int_response_code"] = 503;
response["str_response_string"] = "Throttled";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
Hashtable headers = new Hashtable();
headers["Retry-After"] = 30;
response["headers"] = headers;
lock (responses)
responses[requestID] = new aPollResponse() {bytes = 0, response = response};
return;
}
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
lock (responses)
responses[requestID] = new aPollResponse() {bytes = 0, response = response};
return;
}
response = m_getTextureHandler.Handle(requestinfo.request);
lock (responses)
{
responses[requestID] = new aPollResponse()
{
bytes = (int) response["int_bytes"],
response = response
};
lock(dropedResponses)
{
if(dropedResponses.Contains(requestID))
{
dropedResponses.Remove(requestID);
return;
}
}
if (requestinfo.send503)
{
response = new Hashtable();
response["int_response_code"] = 503;
response["str_response_string"] = "Throttled";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
Hashtable headers = new Hashtable();
headers["Retry-After"] = 30;
response["headers"] = headers;
responses[requestID] = new aPollResponse() {bytes = 0, response = response};
return;
}
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
responses[requestID] = new aPollResponse() {bytes = 0, response = response};
return;
}
}
response = m_getTextureHandler.Handle(requestinfo.request);
lock (responses)
{
lock(dropedResponses)
{
if(dropedResponses.Contains(requestID))
{
dropedResponses.Remove(requestID);
m_throttler.ProcessTime();
return;
}
}
responses[requestID] = new aPollResponse()
{
bytes = (int) response["int_bytes"],
response = response
};
}
m_throttler.ProcessTime();
}