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refactor: move Scene.PerformObjectBuy into BuySellModule
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@@ -670,7 +670,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Create a new asset data structure.
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/// </summary>
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private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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{
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AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
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asset.Description = description;
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@@ -4486,165 +4486,6 @@ namespace OpenSim.Region.Framework.Scenes
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return inv.NeedSceneCacheClear(agentID, this);
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}
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public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID,
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uint localID, byte saleType)
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{
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part == null)
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return false;
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if (part.ParentGroup == null)
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return false;
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SceneObjectGroup group = part.ParentGroup;
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switch (saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms=group.GetEffectivePermissions();
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwnerId(remoteClient.AgentId);
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group.SetRootPartOwner(part, remoteClient.AgentId,
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remoteClient.ActiveGroupId);
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List<SceneObjectPart> partList =
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new List<SceneObjectPart>(group.Children.Values);
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if (Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in partList)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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}
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part.ObjectSaleType = 0;
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part.SalePrice = 10;
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group.HasGroupChanged = true;
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part.GetProperties(remoteClient);
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part.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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part.ScheduleFullUpdate();
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break;
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case 2: // Sell a copy
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Vector3 inventoryStoredPosition = new Vector3
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(((group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X)
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,
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(group.AbsolutePosition.X > (int)Constants.RegionSize)
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? 250
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: group.AbsolutePosition.X,
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group.AbsolutePosition.Z);
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Vector3 originalPosition = group.AbsolutePosition;
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group.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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group.AbsolutePosition = originalPosition;
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uint perms=group.GetEffectivePermissions();
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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AssetBase asset = CreateAsset(
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group.GetPartName(localID),
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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group.OwnerID);
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AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = part.CreatorID.ToString();
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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uint nextPerms=(perms & 7) << 13;
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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item.BasePermissions = perms & part.NextOwnerMask;
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item.CurrentPermissions = perms & part.NextOwnerMask;
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item.NextPermissions = part.NextOwnerMask;
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item.EveryOnePermissions = part.EveryoneMask &
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part.NextOwnerMask;
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item.GroupPermissions = part.GroupMask &
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part.NextOwnerMask;
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item.CurrentPermissions |= 16; // Slam!
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (InventoryService.AddItem(item))
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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else
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{
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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case 3: // Sell contents
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List<UUID> invList = part.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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{
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okToSell = false;
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break;
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}
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}
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if (!okToSell)
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{
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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}
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if (invList.Count > 0)
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MoveTaskInventoryItems(remoteClient.AgentId, part.Name,
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part, invList);
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break;
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}
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return true;
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}
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public void CleanTempObjects()
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{
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List<EntityBase> objs = GetEntities();
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