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refactor: move Scene.PerformObjectBuy into BuySellModule
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@@ -670,7 +670,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Create a new asset data structure.
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/// </summary>
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private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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{
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AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
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asset.Description = description;
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