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* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
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@@ -259,6 +259,19 @@ namespace OpenSim.Framework.Communications
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}
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}
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}
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public string UUIDNameRequestString(LLUUID uuid)
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{
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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//LLUUID profileId = profileData.ID;
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string firstname = profileData.FirstName;
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string lastname = profileData.SurName;
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return firstname + " " + lastname;
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}
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return "(hippos)";
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}
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public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
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{
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@@ -729,6 +729,7 @@ namespace OpenSim.Framework
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uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
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void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question);
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void SendHealth(float health);
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byte[] GetThrottlesPacked(float multiplier);
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