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* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
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@@ -59,6 +59,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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@@ -92,6 +93,7 @@ namespace OpenSim.Framework.Interfaces
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event UpdateAgent OnAgentUpdate;
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event GenericCall OnRequestAvatarsData;
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event GenericCall4 OnAddPrim;
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event ObjectDuplicate OnObjectDuplicate;
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event UpdateVector OnGrapObject;
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event ObjectSelect OnDeGrapObject;
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event MoveObject OnGrapUpdate;
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